文章名称 |
刊名 |
时间 |
Real-time visualization of urban with
gigantic amount of detailed buildings
|
CADDM |
2015 |
Real-time Rendering of Large-scale
Ocean Environments
|
2015 |
|
A Network Scheduling Strategy of
Android-Based Virtual Reality System
|
CADDM |
2015 |
Clustering and merging for real-time
forest rendering
|
CADDM |
2016 |
The automatic height extraction of
buildings from shadow region |
CADDM |
2016 |
基于OpenGL的地图渲染引擎设计与实现
|
地理信息世界 |
2015 |